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Friday, July 9, 2010

An Introduction to: Blender

For those who have not heard of it or know what it is, Blender is a 3D graphics program, where you can create 3D models and add textures and animations. With Blender, you can even make games and movies. It uses Python for its scripting language, which is apparently very useful, but I haven't gotten around to learning it yet. The thing that struck me about Blender is that, compared with Maya 2010 and zBrush. The same options are still there, with the ability to subdivide meshes and smoothing options. I was introduced to this a long time ago, when I was researching different types of 3D modelling programs.

However, when I downloaded it as freeware (it used to be a professional program with a fee, but the developers had a couple financial ups and downs, mainly downs though, and they got bankrupt) it seemed daunting to use and learn, which is actually one of its major drawbacks. However, I had the good fortune to be able to learn its basics at my summer camp, and our first experiments were with making spaceships, which we're supposed to use later on in a small game.

Here are a few screenshots of my finished spaceship (forgive me if some of you find more semblance between it and a fish than a spaceship, but I think it looks just fine).


Here, a rough render of my earlier model.

And here is my finished model, which I smoothed out a bit more.


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