Sculptris is a free 3D modelling program. The program is based around "sculpting" polygon meshes much like how you'd sculpt clay. Sculptris is a simplified version of zBrush, much like how Photoshop Elements is a watered down version of Photoshop. Although Sculptris may not be as powerful as zBrush, it is much more intuitive and easy to learn. I was able to start sculpting complex models relatively easily and ending pretty much as I'd planned after only and hour or two of experimentation. I mainly focused on sketches I found throughout my sketchbook, especially my creature concept from last summer.
The thing above was my first test/experiment with Sculptris.
The two views above are versions of a frog embryo, late in the stages of development, based off of a drawing I found in a science textbook. I thought it looked cute.
This is the culmination of about 5 hours (give or take an hour, time passes quickly when I'm focused) of modelling. The teeth and the teeth took the longest time, and I had a few experiences with mesh glitches along the way, which cost me at least an hour and half to fix.
These textures and colourations were taken from an earlier piece of concept art (see here).
From the front it looks strangely Japanese, the head especially. Reminds me of the way spirits and monsters look in Japanese culture.
The feet took a surprisingly long time to get right and required a lot of adjusting.
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