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Wednesday, June 2, 2010

Creature Concept Details

Skeletal Structure

Organ Systems


Muscalature

Now I'm not sure if I'm putting a bit too much detail on to my creature, but I've designed my creature from bone up in order to have it be completely biologically sound. Each of the three drawing I have made can be layered one ontop of the other in order to create the entire biological structure of my creature.


2 comments:

  1. The only thing missing from what I can see is that the forearm and the.. Shin? Lower leg? should be separated (forearm = ulna and radius, shin/lower leg = fibula, tibia). xP (what's with the lack of muscle on the tail? o.O)

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  2. Well, the fact is is that life on a lower gravity planet, and even on earth, many animals do not share a similar anatomy in humans, in which we sport an ulna and radius, but e.g horses do not. Other predatory animals, e.g a tiger, have a fibula and tibia, but I haven't fully researched the evolutionary traits behind obtaining a set of two bones for the second part of a limb. The two bones are likely to provide greater dexterity to the carpals and tarsals in the animals such as a wolf and the tiger, and perhaps because of a less need for dexterity a horse does not.

    And regarding your comment about the tail, I situated a group of muscles near the base of the tail, as well as some near the end of it, that allowed for a flicking/whip like motion that the creature could use as a weapon. However, the overall lack of muscle was instead replaced, in my belief, of a set of tendons that could be operated by the muscles near the base of the tail, and therefore provide a greater range of movement as well as eliminating the bulk that would have come with having an abundance of muscle all over it. The bulk of the muscle there would probably not allow for the flick/whip like motion I proposed earlier in the comment.

    Thanks for pointing this out, and I might make a post regarding this problem.

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